Uncharted: The Lost Legacy Review

Alexandra gets to grips with Chloe and Nadine in Pause Resume’s Uncharted: The Lost Legacy Review.

Chloe has always been my favourite character from Uncharted so, when I heard they were doing an Uncharted based around someone who wasn’t Drake I was so excited to get stuck in. Chloe has always been a popular character, with a feisty personality she is someone that has stood out throughout the series.

If you have not played an Uncharted game before, they normally centre around protagonist Nathan Drake, who trots across the world finding treasures, killing bad guys and cracking jokes. Up until now, Chloe has always been a side character in the games, helping Nate along the way on his quests to find treasure. This time around though she and her partner in treasure hunting: Nadine (who features in Uncharted 4) are the stars of the show.

During Uncharted: The Lost Legacy, we get an insight into the childhood of Chloe, as she tells Nadine about her father and her upbringing. Seeing this softer side of Chloe enhances her character, especially for those who thought she was a bit rough around the edges, allowing us to get a truer insight into her character.

Chloe’s back story really does help players to understand her complicated relationship with Nathan Drake and why she feels at kin with him. Despite his appearance in every other Uncharted game, Nathan Drake is not missed, Nadine and Chloe carry the narrative of The Lost Legacy without Drake’s input. Being able to hold a meaningful conversation and joke with each other constantly they bring the vibes of Uncharted’s past without Nathan Drake.

Uncharted: The Lost Legacy also shows evidence of Naughty Dog experimenting with their gameplay philosophy somewhat, with a number of mechanics new to not just the Uncharted games, but to the way Naughty Dog have made their games in the past.

Chapter Four perhaps presents the biggest change and offers a small glimpse into the future of Naughty Dog games. Naughty Dog’s ‘wide-linear’ world provides you with free rein to wander about an exotic landscape and hunt for trinkets when you want while also providing a clear more linear path for those wishing to continue on with the story.

Within this Chapter is an interesting side quest, off the beaten path. It’s interesting to note because Naughty Dog and Uncharted games up until now have always been, on-the-whole, mostly linear affairs. Uncharted: The Lost Legacy has clearly been a game where Naughty Dog have experimented with future ideas (perhaps for The Last of Us: Part Two) and ideas like having ‘wide-linear’ chapter has worked. It’s perhaps one of the most well-made chapters in the entire series.

The new camera function on your in-game smart phone is also a new addition and replaces some of the collectables you might find in previous games. It allows you to take in the world around you much more and enjoy the scenic backdrops. The locales here are truly beautiful and stunning to look at, even from a distance.

Although only something minor, another new addition is the lock pick system within The Lost Legacy. You’ve seen it elsewhere in other games but it’s better than just pressing a simple button to perform a complicated door unlocking. It makes you feel much more like you are picking an actual lock by using the stick on the controller to feel for vibrations in order to unlock the pins of the mechanism.

While travelling around with Chloe and Nadine you’ll encounter some beautiful locales with some jaw dropping moments during The Lost Legacy. There are moments when you come around a corner or pass through a door and then just be stunned by the scene laid out before you. These moments do not only occur in cut-scenes but you are constantly blown away by the world around you. There is one moment that was really unique and stood out to me. Although not a plot twist, it was so exciting and unique that I don’t want to spoil it for anyone, but it was a real treat and the world around you during this time was just stunning.

Throughout the game you will find that it is much more puzzle-heavy than its predecessors. With lots of elaborate puzzles to complete before you can move on to the next section, one early on sees you dodging axe wielding statues whilst a latter one see’s you casting shadows. Although there is still combat within the game, there isn’t as much as past Uncharteds.

I did have some control issues, where Chloe just wouldn’t jump when I told her to or would decide something was suddenly too big for her to jump up. This was mildly irritating but it wasn’t something that hindered me too much.

Timewise, The Lost Legacy is much shorter than any of the Uncharted’s before it, Naughty Dog has managed to bring us another captivating tale. Sitting at about 12 hours, this game won’t take you long to complete. The Lost Legacy fits seamlessly in with Uncharted’s of days gone and past players will feel comfortable from the off. While there are the aforementioned new gameplay additions, the general feel and control of moving the character hasn’t changed.

You don’t necessarily have to have played past games of the franchise, although you may well want to so that you know who everyone is. The actual story is detached from past games but again for backstory, I do think that it’s a good idea to play the previous instalments – they’re good games in their own right, which helps. If you haven’t played previous instalments, have no fear, the game will give you hints if you are unsure what you are supposed to be doing, or it thinks you are taking too long to work something out.

Uncharted: The Lost Legacy Review Conclusion

The Lost Legacy is a great addition to the Uncharted franchise. The game stays true to the humour of previous titles, whilst holding its own and making it an essential purchase.

5/5

We tested the PlayStation 4 version after purchasing a retail copy. Uncharted: The Lost Legacy is available now for PS4.

Read our Review Policy

Have you enjoyed this content? If you’d like to help us to make more, please consider donating to Pause Resume to help us cover the costs of running a website dedicated to video games without advertisements.