The Return of the 3D Collectathon

Are we witnessing the return of the 3D Collectathon platformer? Craig picks up the microphone, battles the video editing software and presents the case for and against games that force us to collect everything.

For years, fans, developers and publishers have said that the 3D Collectathon platformer was dead. But 2017 has seen a mini-revival of the collect-everything game.

It was a genre that hit its height in the 90s and early 2000s, with studios like Rare, Nintendo and even Naughty Dog heavily investing in producing games where successful platforming was rewarded with trinkets. Whether they be Orbs, Jiggies or Stars, at one point, every developer wanted you to collect something.

Super Mario Odyssey, one of the pinnacle’s of this year’s games is by its nature a 3D Collectathon platformer with literally thousands of different types of collectables, from moons, to coins to different types of currency in each Kingdom. It is the very definition of a collectathon.

As great as Odyssey is though, it wasn’t the only title to come out this year that let you collect almost everything in sight. Yooka Laylee, A Hat in Time and even Crash Bandicoot’s N-Sane Trilogy have all brought back memories of yesteryear where you were rewarded for every nook and cranny.

Our video below explores these games and many others and ponders the question as to whether or not the 3D platform collectathon is making a comeback and, most importantly, is here to stay?

How do you feel about games like Mario, Jak and Daxter and Banjo Kazooie? Is there room to have these types of games nowadays or does the lack of multiplayer stop you from caring? If you’ve got any thoughts, let us know, we’d love to hear some views on this one.

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