The Ten Hardest Bosses You’ll Find In Dark Souls Remastered

One of the most beloved titles in gaming history is finally getting a remaster; yes folks, Dark Souls is coming back, and there’s no doubt it’s going to be as frightfully unforgiving as always. So here are the ten hardest bosses you’ll find in Dark Souls Remastered.

With all the misled cries for an ‘easy mode’, and wonders over whether Lost Izalith will be getting overhauled, it’s easy to forget that this isn’t a complete remake. A remaster is simply there to translate the game across to the newest platforms, and whilst this doesn’t mean it will be completely the same game, it does mean that the changes will be largely based around smoothing out the controls. Most importantly, with the introduction of the fluency in Dark Souls 3, some of the bosses will feel quite different, but no doubt just as intimidating. It would be a disservice to the series with the best bosses not to take a look at the hardest it has to offer, so here it is: the ten hardest bosses you can expect in Dark Souls Remastered.

10) The Bed of Chaos

There isn’t a boss in any FromSoftware game that has drawn as much criticism as the Bed of Chaos. Seen as a devalued and lazy waste of a good opportunity, the boss only takes three hits to take down. Unfortunately, getting those three hits in is the problem, as it takes a fair amount of luck to avoid sweeping knockback attacks, pits of instant doom, and a trial and error leap of faith. It isn’t inherently difficult – just frustrating – but the fresher and more controlled mechanics should at least make this boss slightly easier to manoeuvre around.

9) Gravelord Nito

Reanimating skeletons that constantly pester you combined with powerful ranged and AoE attacks – that’s what awaits in Nito’s domain. His difficulty comes from a lack of knowledge – ignoring the warning signs in the area before means you could face him without a clue as to how to make him easier. This is one boss whose difficulty I don’t think will change due to the refreshed controls, since he was always about playing cleverly rather than skilfully to begin with.

8) Gwyn, Lord of Cinder

In contrast, Gwyn could change massively. Known as being a boss of two sides, Gwyn was always easy to combat if you could master the parry mechanic, but hard if you couldn’t. As part of the latter camp, I don’t think we’ll see him be quite as challenging to take on with normal methods this time around – the smoother play will make timing rolls and attacks a lot easier, and may help parrying as well.

7) Bell Gargoyles

One of the biggest difficulty spikes in the game, you might have felt comfortable before fighting these guys. The unique difficulty of this fight comes from being outnumbered on a fairly small rooftop arena, where one misstep could send you falling to your doom. Their large, space-restricting cone attacks and relentless aggression make it a frustrating early challenge, and one I expect to change minimally with the remaster.

6) Capra Demon

A classic choice for least favourite boss, the Capra Demon’s difficulty, as with the Bed of Chaos, comes from the rather unfair construction of the fight. Pitted in a tiny arena against a giant cleaver wielding goatman and two aggressively persistent dogs, your only aid is a simple staircase (who’d have thought?). The enhanced controls will help here; avoiding those early strikes as you step into the arena will become marginally easier, but from then on out, it will still be down to you to manage the situation and pick your attacks carefully.

5) The Four Kings

This fight is a strange one – it is hugely dependent on your damage output. If you don’t attack the first enemy to appear quick enough, another will appear. Then another. And another. Ultimately, you’ll stand no chance, as you’ll be swarmed and unable to react to every enemy. Enhanced controls will make the one-on-one fights a lot easier, but it will still demand a hefty challenge that relies on exchanging hits from time to time rather than caution.

4) Knight Artorias

Perhaps the most famous fight in the game, Knight Artorias seems to have inspired half the bosses in Dark Souls 3, so there’s no doubt he will retain a huge amount of challenge. However, the one-on-one sword combat will feel easier with the smoother enhancements, as dodging and countering Artorias’ speed with your own will be far more manageable. But, of course, that doesn’t mean this will be a simple fight; the buffs he gains will still leave crater-sized wounds on you when they land, but at least it will feel like a much more natural fight without the clunkiness of the original controls.

3) Black Dragon Kalameet

Again, the remastered smoothness of Dark Souls 3 will help in this fight, but the damage this dragon outputs will still leave you very vulnerable should you mistime even one dodge. His ability to double all damage you take is still a nifty touch, and he remains one of the more psychologically imposing fights in the game.

2) Manus, Father of the Abyss

Relentless, aggressive, brutally powerful…Manus has it all. He’ll always be in your face, and can chain together a string of nasty combo attacks that even the most experienced players will misread from time to time. As with Artorias and Kalameet, his two DLC friends, Manus will probably be easier with the smoother controls, but I wouldn’t expect this fight to change a great deal. You just don’t come up against the final boss of the DLC and expect an easy win.

1) Ornstein and Smough

There’s still no doubt that this boss fight is the most challenging in the game, and I can’t see that changing in the remaster. It isn’t just about the damage they can do, but more about the necessity for awareness you’ll need to have, as well as the fact the fight can be one of gruelling attrition. Taking on two bosses at once, particularly two vastly different style bosses, is a brutal contest. The fact you then have to take on a superpowered version of whatever boss you choose to leave until last straight afterwards is where you start to really doubt yourself.

Dark Souls Remastered comes out on May 25th 2018, for PS4, Xbox One, Nintendo Switch and PC, so there’s plenty of time to psyche yourself up for it until then. Or, at the very least, you can start praising the sun well in advance.

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