Punch Club Switch Review
Is it more Mayweather or McGregor? Alexandra puts the gloves on for our Punch Club Switch review …
With Punch Club, I had no idea what to expect. The 80’s vibe and artstyle was immediately appealing, so I thought why not scratch beneath the surface a bit and see what we have. What was there, was a game that had a lot more going on than I anticipated.
The start of the game immediately sets the mood and feel of the game, providing a dramatic start that gives you the drive to go forward and start training to eventually avenge your Dad’s murder.
Punch Club is heavy on time management, forcing you to manage your characters day-to-day needs (energy, hunger, fun, health and money) whilst also strengthening up for the big fights in between managing normal everyday life. Unfortunately, these can be a bit of a struggle to manage. If you don’t go to work then you can’t go to the gym to build up your strength and ultimately, win fights or buy food. However, if you don’t go to the gym then you can’t get as prepped for the fights – sure, doing some press ups at home will be okay occasionally, but until you can manage all your characters needs you will not be able to progress much. This means that getting to the fights you will lose if you have not been able to up your game in the gym.
You can buy extra moves to use during fights as your Stamina, Strength, and Agility go up, some of these include a high kick and a karate chop. The game tells you to focus on just one of these three skills, however, this is hard to do, if you work in construction or do push-ups at home then these will automatically contribute to more than one skill. Once you go down one particular skill you follow a certain path, the way of the bear, tiger or turtle.
Fights happen in different places. There is the League that you can sign up to (so an official fight) then there is the Ultimate Fights (an MMA-like style fight) and the fights on the streets. On the streets is where your first fight happens – you’re minding your own business and are jumped. Fights should be the most intricate part of the game but unfortunately, they aren’t. You choose your moves then press ‘x’ to start the fight and the consequent rounds. The moves you choose will be most effective depending on what skills you have worked on, each move will have a focus on a different skill set – you don’t actually fight. You watch as the fisticuffs happen in front of you.
Punch Club Review Conclusion
Unfortunatly, Punch Club just does not live up to its promise or its looks. The time management aspect takes over in a frustrating manner, which combined with hands-off fights creates a mundane game.
We tested Punch Club after receiving a review code from the publisher. Punch Club is available now for all consoles and devices.
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