PSOne Classics: Why we need a true PaRappa The Rapper Remake

As part of Pause Resume Q3 we’ve decided to look back on old PlayStation Classics that we feel need to be brought back. Whether it be a remake, remaster or an entirely new game; we’ve let our editors yearn for the days when analogue sticks were some new-fangled fad that’ll never catch on.

Chris O’Connell looks at the argument for a true PaRappa The Rapper remake …

Parappa the Rapper got a remastered release this year for the PS4. While it received mixed, but mostly positive reviews, it touched on the need for a full-blown remake for this iconic PS1 game.

The remastered version did not go far enough to recapture everything great about the original, nor did it explore brand new songs, characters, or gameplay. Parappa’s attitude, accessibility, and simple rhythm-based fun are more than enough of a reason for a full remake.

The severe lack of great rhythm games on the market since the Rock Band/Guitar Hero hangover should be alarm bells ringing in the ears of the developers. The time is now for Parappa to get back in the game.

Parappa has so much more to offer than one game and a remastered version. He is a funky fresh icon that left a smile on every gamers face that popped in that disc. Indie games from the past ten years have proven that gamers want fun, light-hearted, spunky characters. Parappa is that.

But what could a remake look like? The whole gang must come back, duh. More importantly, new songs are must as well. Hip hop has changed since the Parappa got out of the game. It would be the bomb if some new styles were infused into the remake.

I’m not saying new masters should sound like Kendrick or Fetty Wap, the remake just needs to recognize how the game (hip hop) has changed. Parappa learning an autotuned Lil Wayne-esque skill could be pretty funny. Adapting to the current state of music could go a long way in making a remake a success.

The remastered release showed off what Parappa could do in 4K. The game looked great with a fresh coat of paint but did not expand on the art style in conjunction with the crystal-clear graphics the PS4 can pump out.

The art style is one of Parappa’s unique selling points and could benefit greatly from a revamping. But, best improvement the game could make would be becoming a VR game.

Think about it, mastering the styles of Chop Chop Master Onion, Instructor Mooselini, and Cheap Cheap the Cooking Chicken in full VR. The biggest fear you have right now is turning Parappa into some sort of DDR knockoff, but that is not going to happen.

Even if the controller layout adapts to VR, the heart and soul of the game’s mechanics will translate well. Parappa is more than just hitting the right buttons in time to pass the song. The game is a funky journey through music.

Button pressing was the best way to immerse the player in the music at the time of its PS1 release. Game technology has advanced to a point that button pressing for dynamic rhythm games don’t need to rely solely on a couple buttons. Parappa was ahead of its time on the PS1, he should be ahead of his time with his remake too.

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